µð¾Æºí·Î
ù ÆäÀÌÁö ·£´ý ±Û ȸ¿ø°¡ÀÔ ·Î±×ÀÎ
ºñ°ø°³ ¼Õ´Ô ¡¦ 2009-01-23 22:03:22
[Áú¹®] ¾ÆÀ̽ººí¸µÅ© ¾Æ½Ã´ÂºÐ..

ÀÌ°Å ¿ø·¡ ¶§¸®¸é 100% ¾óÁö ¾Ê¾Ò³ª¿©??

ÆÐÄ¡°¡ ‰ç³ª...¿ÖÄÉ ¾È¾óÁö..

µð¾Æ3 | 1172¸íÀÌ Àоú¾î¿ä. 18.118.193.73

0
1 ºñ°ø°³ ¼Õ´Ô ¡¦ 2009-01-23 22:16:53
È®ÀåÆÑ ³Ñ¾î¿À¸é¼­ Ÿ°Ý´ë»ó µ¿ºù ¿É¼ÇÀº
100% µ¿ºù¿¡¼­ ij¸¯ÅÍ¿¡ µû¶ó ¹Ù²îµµ·Ï º¯°æµÇ¾ú±¸¿ä

µ¿ºùÈ®·üÀº ±âº» 50%¿¡¼­ ij¸¯ÅÍ·¹º§ÀÌ ³ô¾ÆÁú¼ö·Ï,
¸ó½ºÅÍ·¹º§ÀÌ ³·¾ÆÁú¼ö·Ï ¿Ã¶ó°©´Ï´Ù.

freezes target µÚÀÇ ¼ýÀÚ°¡ Ŭ¼ö·Ï µ¿ºùÈ®·üµµ ¿Ã¶ó°¡°í¿ä.
2 ºñ°ø°³ ¼Õ´Ô ¡¦ 2009-01-23 22:17:13
¾Æ¸®¾Ñ ¼­¹Ô¿¡ Àִ Ÿ°Ý´ë»ó µ¿ºùÈ®·ü °è»ê °ø½ÄÀÔ´Ï´Ù.

Hit Freezes Target
This bonus is pretty obvious. Items with Hit Freezes Target has a chance to Freeze Targets. Formulae:

The chance of freezing is 50 + (AL + (B*4) - DL) * 5

AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)

if it's ranged, the AL has a -6 penalty.
if it's ranged, the chance is divided by 3

freeze length = (chance - roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
3 ºñ°ø°³ ¼Õ´Ô ¡¦ 2009-01-23 22:20:22
¾ÏÆ° 100%´Â ¾Æ´Ï¶ó´Â ¸»À̱º¿ä;;
´ñ±ÛÀ» ÀÛ¼ºÇÏ½Ç ¼ö ¾ø½À´Ï´Ù.
(±ÇÇÑÀÌ ¾ø´Â ȸ¿ø·¹º§)
¸ñ·ÏÀ¸·Î
¡â ÀÌÀü±Û: [ÀϹÝ] ¸ö¿¡¼­ ºûÀ̳ª³×¿ä [3]
¡ä ´ÙÀ½±Û: [±¸ÇÔ] Æú¾Ï¹Ù¹Ù¿ë Æú¾Ï..
ÀÌ¿ë¾à°ü | ±¤°í/Á¦ÈÞ | °³ÀÎÁ¤º¸Ãë±Þ¹æħ | ¹®ÀÇ/½Å°í | ¸ð¹ÙÀÏ TE31 | ¼­¹ö ºÎÇÏ : 41.75%
½Ç½Ã°£ Issue Ä¿¹Â´ÏƼ TE31 [¾ËÁö·Õ] ¨Ï 2002-2024
TOP arrow_upward