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1 ºñ°ø°³ ¼Õ´Ô ¡¦ 2009-01-23 22:16:53
È®ÀåÆÑ ³Ñ¾î¿À¸é¼­ Ÿ°Ý´ë»ó µ¿ºù ¿É¼ÇÀº
100% µ¿ºù¿¡¼­ ij¸¯ÅÍ¿¡ µû¶ó ¹Ù²îµµ·Ï º¯°æµÇ¾ú±¸¿ä

µ¿ºùÈ®·üÀº ±âº» 50%¿¡¼­ ij¸¯ÅÍ·¹º§ÀÌ ³ô¾ÆÁú¼ö·Ï,
¸ó½ºÅÍ·¹º§ÀÌ ³·¾ÆÁú¼ö·Ï ¿Ã¶ó°©´Ï´Ù.

freezes target µÚÀÇ ¼ýÀÚ°¡ Ŭ¼ö·Ï µ¿ºùÈ®·üµµ ¿Ã¶ó°¡°í¿ä.
2 ºñ°ø°³ ¼Õ´Ô ¡¦ 2009-01-23 22:17:13
¾Æ¸®¾Ñ ¼­¹Ô¿¡ Àִ Ÿ°Ý´ë»ó µ¿ºùÈ®·ü °è»ê °ø½ÄÀÔ´Ï´Ù.

Hit Freezes Target
This bonus is pretty obvious. Items with Hit Freezes Target has a chance to Freeze Targets. Formulae:

The chance of freezing is 50 + (AL + (B*4) - DL) * 5

AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)

if it's ranged, the AL has a -6 penalty.
if it's ranged, the chance is divided by 3

freeze length = (chance - roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
3 ºñ°ø°³ ¼Õ´Ô ¡¦ 2009-01-23 22:20:22
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