Patches have a longer development and testing process than I believe many expect them to. For instance, 1.0.3a was already in development before 1.0.3 was released, and some 'room' on it (which really means time for development, implementation, testing and localization) was left for any extreme bug fixes should they crop up very shortly after 1.0.3's release. It's more efficient to not wait for a patch to launch before starting work on the next one. Changing item drop rates was something that took some time to discuss and decide how we were going to address it, and thus it wasn't something we could make in time for tomorrow's patch.
We know drop rates are one of the main changes you guys are looking for, and we're working to get it into the game as soon as possible. It doesn't mean we chose the changes for 1.0.3a over drop rate changes, it's just a matter of timing and them lining up with the next release.
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원 포스트에 xSkeletorx라는 애가 '지금 애들 좆나 디아 때려치고 있는데, 니들 지금
고작 그런 마이너한 이슈 패치하고 있을 때임? ㅉㅉ 한심한 새끼들' 이라고 글 올리자
Bashiok가 거기에 관해서 단 답변. '원래 패치는 긴 시간에 걸쳐서 개발하고 테스트하는
거고, 1.0.3a는 1.0.3 패치 적용하기 전부터 개발하고 있었음. 니들이 아이템 드랍율에
관심 많은 건 알겠는데, 그건 1.0.3a에서는 안될거고 다음 패치에서 해줄 예정임. 그게
가능한한 빨리 할 수 있도록 노력할께'
The drop rates in 1.0.3 are exactly as they're listed in the 1.0.3 design preview blog, so there were no issues as far as validity/accuracy of the changes. Obviously a reduction in drop rates later on in favor or increased drop rates earlier on (and overall more high end items circulating in the economy) wasn't very popular. We agree it was a bad change, so we'll be correcting it, but it wasn't a quick enough change to get into 1.0.3a.
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그러자 한 애가 '그렇게 개발하고 테스트했다면서 드랍율에 관한건 생각도 안했냐?'
라는 말에 또다시 Bashiok가 단 답변. '드랍율에 관해서는 1.0.3 프리뷰에서 말하지
않았냐. 확실히 드랍율 상/하향은 환영받지 못하는거 같다. 우리도 바꾼게 잘못된걸
인정해. 그래서 고칠거야. 하지만, 1.0.3a에서는 아니야.'
세줄요약
1. 3/4막 아이템 드랍율은 너프한게 맞음.
2. 이번 패치에서 고치진 않을거고 다음 패치에서 고칠거임
3. 가능한한 빠르게 할 건데 날짜는 모름.
디아3 | 516명이 읽었어요. 216.73.216.183
