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Combat Classes:
Ranger:
This is your basic, mostly well-rounded class. They don't have any one strength that stands out amongst all other classes, but the same can also be said for their weaknesses. You can spot them by the Rain Hats they wear when they spend weeks, or even months at a time, tracking perpetrators and bringing them to justice.
Starting Inventory:
-Tentacle Spike
-Spear
-Log Armor
-Rain Hat
-Boomerang
-Blow Dart x 3
-Bandage x 2
-Spear Blueprint
-Log Armor Blueprint

Heavy:
The Heavy is a slow moving, high damage class. All other classes will run to him for protection. If you ever see a pile of bricks walking like a man, it's a Heavy.
Starting Inventory:
-Tentacle Spike x 2
-Football Helmet x 2
-Marble Armor x 2
-Froggle Bunwich
-Spear Blueprint
-Marble Armor Blueprint
-Rope x 3
-Marble x 12
-Football Helmet Blueprint
-Pigskin x 2

Trapper:
The Trapper class specializes in, well, traps obviously. Their job is to manage and lay down as many traps as they can. They have no weapon so you'll often see them trying to lure creatures into their traps. Weaker classes would be wise to do the same. You can identify Trappers by their Cat Caps.
Starting Inventory:
-Log Armor
-Cat Cap
-Trap x 4
-Tooth Trap x 4
-Grass x 3
-Tooth Trap Blueprint
-Rope
-Hound's Tooth x 5
-Spear Blueprint

Worker Classes:
Builder:
This class specializes in defense. Their job is to build and maintain defensive and research structures. They lack a weapon but what they do have is two, and only two, Houndius Shootius (Eye Turrets). When the Eye Turrets are destroyed, they're gone forever, so take good care of them. They also have a special modified Construction Amulet. While equipped, building recipes cost half as much. They also start with enough materials to build a Science Machine.
Starting Inventory:
-Hammer
-Construction Amulet
-Football Helmet
-Houndius Shootius x 2
-Axe
-Gold Nugget
-Log x 20
-Rocks*4
-Wood Wall x 16
-Wood Wall Blueprint

Farmer:
This class's job is to set up and maintain renewable resources for the other classes so they can craft their tools and weapons. It's a thankless but vital job. They start with enough resources to build two Improved Farms. You can spot them by their floral shirts and straw hats.
Starting Inventory:
-Shovel
-Floral Shirt
-Straw Hat
-Axe
-Basic Farm Blueprint
-Improved Farm Blueprint
-Berry Bush x 5
-Grass x 20
-Bucket-O-Poop x 2
-Manure x 12
-Rocks x 8
-Sapling Plant x 5
-Grass Plant x 5

Cook:
The Cook's job is to provide food and healing items for his team and to help defend the other Worker classes. He may be heavily dependent on the Farmer, but no base is complete without him. He also starts with an Insulated Pack, which is a portable fridge backpack, and enough resources to make an Ice Box and 2 Bee Boxes.
Starting Inventory:
-Ham Bat
-Insulated Pack
-Bee Hat
-Bird Trap x 2
-Ice Box Blueprint
-Gold Nugget x 2
-Gears
-Bee Box Blueprint
-Boards x 4
-Honeycomb x 2
-Bee x 8
-Crockpot Blueprint
-Charcoal x 12
-Cut Stone x 7

Support Classes:
The Road Runner:
This class is the fastest class of all. His job is to lure monsters away from the weaker classes by very quickly attacking then running away. If he's wise, he'll lure monsters away from the workers and into traps. In addition to that, he can also gather resources, lay down traps and lights, and build cobblestone roads so the rest of his team can more quickly retreat or advance. He also starts with a special modified, unbreakable Magiluminescence amulet that allows him to work and lure monsters away at night. You can spot them by their Feather Hats and Walking Cane.
Starting Inventory:
-Walking Cane
-Magiluminescence Amulet
-Feather Hat
-Boomerang
-Tooth Trap x 2
-Lightbulb x 5
-Pitchfork
-Cobblestone Road x 30
-Cobblestone Road Blueprint

The Medic:
The Medic's job is to heal and revive his team. Because the game ends when all teammates die, The Medic is one of the most vital classes. However, he has only a spear to defend himself so he heavily depends on combat classes to protect him. You can spot them by the flowers in their hair and their Life-Giving Amulets.
Starting Inventory:
-Spear
-Life-Giving Amulet
-Garland
-Icecream
-Honey Poultice x 6
-Healing Salve x 3
-Telltale Heart
-Healing Salve Blueprint
-Spider Gland x 8

The Lighthouse:
This class's job is simple; provide light. Death doesn't wait for morning and neither do the monsters. But keeping Charlie at bay is only a part time job. His other role is to help defend the other workers and help The Builder set up walls, hence the "house" in his name. They start with enough resources to build a fire pit and keep it going for the first couple days.
Starting Inventory:
-Spear
-Grass Armor
-Miner Hat
-Lantern
-Lightbulb*8
-Miner Hat Blueprint
-Pumpkin Lantern Blueprint
-Log x 10
-Rocks x 12
-Fireflies*5
-Hay Walls x 16
-Hay Wall Blueprint

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