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·¹À̵åÀÇ ½ºÆ®·¹½º°¡ ¶Ç »ó½ÂÇϰڳ׿ä

http://forums.worldofwarcraft.com/thread.html?topicId=32184244&sid=1

Tyren
Blizzard Poster  0. UI mods and the Burning Crusade  |  10/07/2006 12:59:19 AM UTC    
Hi there, this notification is meant to inform you of some significant changes regarding the way we're handling UI addons. Over the last few years, we've seen a number of awesome, gameplay-enhancing UI mods along with a fair number of UI mods that run counter to our philosophies regarding what addons should and shouldn't be able to do.

Essentially, we don't want UI mods to make combat-sensitive decisions for players and as such, we've made some changes that block functionality that we feel is counter to the spirit of these philosophies. As such, AddOns and macros can't make decisions on who to target or what spells to cast.

That being said, our programmers have implemented a host of new functionality in order to allow many popular and benign UI mods to continue to function (once those mods are updated to take advantage of the new functionality), and will be providing some follow-up information on these forums as to how to take advantage of the new functionality.
[ Post edited by Tyren ]





  
Slouken
Blizzard Poster  1. Re: UI mods and the Burning Crusade  |  10/07/2006 04:17:49 AM UTC    
Just to clarify, AddOns and macros will still be able to cast spells (with user interaction of course), they just won't be able to use logic to intelligently pick spells or targets.

Full nitty gritty details available in the upcoming changes thread:
http://forums.worldofwarcraft.com/thread.html?topicId=15401595&sid=1
Note that this thread is not a general discussion thread and is moderated!  


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